Maestro en Computación · Doctorando en Tecnologías de la Información y las Comunicaciones
maro@ucol.mx
Head of Development
Miguel A. Rodríguez-Ortiz holds a Master's degree in Computer Science from the University of Colima and is currently a PhD candidate in Information and Communication Technologies in collaboration with the atlanTTic Research Center at the University of Vigo (Spain).
He has more than two decades of experience in the design and development of educational technology and software systems for higher education institutions. At the University of Colima, he has participated in the development of more than 90 educational software projects, including the institutional online assessment system evPraxis and the platform for Institutional Digital Educational Resources (REDI).
Throughout his career, he has held several technical and managerial roles, including multimedia application development coordinator, quality management system manager, ISO 9001 internal auditor, and production director at the General Directorate of Educational Resources.
He currently serves as Head of Development at the IHC Lab, where he works on the design of sociotechnical systems that integrate Learning Analytics, artificial intelligence, and human–AI collaboration to support pedagogical decision-making in higher education.
He is also a professor at the School of Telematics of the University of Colima, where he teaches courses related to Human–Computer Interaction, software development, and game design.
His research interests include:
- Human–Computer Interaction (HCI)
- Learning Analytics
- Human–AI Collaboration
- Educational Technology
- Serious Games and Game-Based Learning
He is a member of the board of the Latin American Community of Human–Computer Interaction (LAIHC) and a member of the Mexican Association of Human–Computer Interaction (AMEXIHC), contributing to the promotion and development of Human–Computer Interaction research in Latin America.
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Desarrollo de un juego serio para adquirir competencias en intervención comunitaria para trabajo social
Rodríguez-Ortiz M. A., Santana-Mancilla P. C., Gaytán-Lugo L. S., García-Ruiz M. A., Montesinos-López O. A. y Guzmán-Sandoval V. (2021) Desarrollo de un juego serio para adquirir competencias en intervención comunitaria para trabajo social. En Santana-Mancilla P. C., Guerrero-Ibañez J. A., Ramírez J. M. y Fajardo-Flores S. B. (Eds) Tecnologías de información: sus aplicaciones y contribuciones. Universidad de Colima
https://ww.ucol.mx/publicacionesenlinea/?docto=502
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Accessibility Assessment for Online Education Tools: Towards Accessible Principles for a Mexican University
Fajardo-Flores, S. B., Gaytan-Lugo, L. S., Santana-Mancilla, P. C. & Rodriguez-Ortiz, M. A. (2021). Accessibility Assessment for Online Education Tools: Towards Accessible Principles for a Mexican University. EAI Endorsed Transactions on e-Learning. https://doi.org/10.4108/eai.17-2-2021.168720
https://doi.org/10.4108/eai.17-2-2021.168720
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Towards a wearable device for monitoring health of athletes
Victor Hugo Pérez Andrade, Pedro C. Santana-Mancilla, Silvia B. Fajardo-Flores, Eduardo García Michel, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz. 2019. Towards a wearable device for monitoring health of athletes. In Proceedings of the IX Latin American Conference on Human Computer Interaction (CLIHC '19). Association for Computing Machinery, New York, NY, USA, Article 19, 1–6. DOI:https://doi.org/10.1145/3358961.3358980
https://dl.acm.org/doi/10.1145/3358961.3358980
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Acceso No Visual a Contenidos Digitales
Fajardo Flores, S. B., Gaytan-Lugo, L. S., Santana-Mancilla, P. C. & Rodríguez Ortiz, M. A., (2019). Acceso No Visual a Contenidos Digitales. In Castro, L. A. & Rodríguez, M. D., Interacción Humano-Computadora y Aplicaciones en México. Academia Mexicana de Computación.
https://www.amexcomp.mx/files/InteraccionHumanoComputadora.pdf
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Uso de Juegos Serios para la Enseñanza-Aprendizaje de Competencias en Nivel Superior
Santana-Mancilla, P. C., Garcia-Ruiz, M. A., Gaytan-Lugo, L. S., Rodríguez Ortiz, M. A. & Fajardo Flores, S. B., (2019). Uso de Juegos Serios para la Enseñanza-Aprendizaje de Competencias en Nivel Superior. In Castro, L. A. & Rodríguez, M. D., Interacción Humano-Computadora y Aplicaciones en México. Academia Mexicana de Computación.
https://www.amexcomp.mx/files/InteraccionHumanoComputadora.pdf
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Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ Perceptions
Santana-Mancilla, P. C., Rodriguez-Ortiz, M. A., Garcia-Ruiz, M. A., Gaytan-Lugo, L. S., Fajardo-Flores, S. B., & Contreras-Castillo, J. (2019). Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ Perceptions. Informatics, 6(2), 22. MDPI AG.
https://dx.doi.org/10.3390/informatics6020022